![]() ![]() The striking artwork, colour scheme, and general quality finish of this set is quite something, certainly the rival of its recent big-box forerunners Dominion and Warhammer Quest: Cursed City. Nab yourself a copy of Kill Team: Octarius (congratulations to those who got their pre-orders in early), and you’ll find the box itself is a treat for the eyes. Kill Team: Octarius – welcome to terrain town Since I’m a bluff old traditionalist, we’ll start at the beginning, with the big, brash, tangerine-coloured box of toys GW is using to fanfare its newest game. #HOW TO MAKE WARGAMES TERRAIN GAMES WORKSHOP FREE#Thankfully, though, GW has generously provided Wargamer with free review copies of both Octarius and the Compendium – so I can share my thoughts on how the thing turned out, who I think it’s for, and – ultimately – whether it’s any good. When it comes to how Kill Team 2.0 actually works, I won’t further elongate this review by repeating the nuts and bolts of gameplay you can learn all about its movement, shooting, fighting, list building, and more in our comprehensive Kill Team: Octarius guide. GW does like surprises, after all.īut what to make of this novel beast? How best to introduce and assess this new – and, honestly, quite bright – star in the Warhammer firmament? I’m going to break it down into three key parts: the Kill Team: Octarius launch box the main game of Kill Team 2nd Edition itself, as laid out in the Core Book and, finally, the somewhat controversial Kill Team: Compendium supplement, which provides new list-building rules for most Warhammer 40k factions. What few predicted was a full-on redesign and relaunch, with brand new rules (clearly inspired by Age of Sigmar’s parallel spin-off Warcry) and a massive, crowd-pleasing limited-edition box set to ring in the ‘new edition’. With Kill Team’s previous (2018) iteration having somewhat faded into the background since the arrival of 40k’s 9th Edition in 2020 – and its latest expansion, Pariah Nexus, landing remarkably poorly among fans – we could be forgiven for having expected to see nothing from Kill Team for a fair old while, if ever. Games Workshop’s brand new version of Warhammer 40k’s scaled-down, skirmishing sibling has turned a lot of heads in the tabletop games world – partly due to GW’s textbook drip-feed of information about the new edition’s cunningly rebuilt ruleset, but also thanks to just how much of a surprise its announcement was to most of us. ![]() ![]() I’ve been writing almost non-stop (or so it feels) about the new edition of Warhammer 40k: Kill Team for well over a month now, and it isn’t just because I really like the colour orange (honest). ![]()
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